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Sakura nova trophy guide
Sakura nova trophy guide












sakura nova trophy guide

If you do successfully initiate the romance, keeping it as a casual fling or pushing for a more serious romance further affects your ending. For the non-romance ending(s), you can either choose to say you don’t want it, or say you do and get rejected if you messed something up along the way. After you side with her, she’ll eventually approach you to initiate the romance. On the side gig, use the other henchmen as diversions to sneak off, close the door to leave the stragglers behind. When she’s pitching the side gig, tell her you work smarter, not harder, that you’re in this for yourself, that you need more info before you’ll agree to it. In the beginning fight with Nova, dodge, go for the knees, threaten the hostages. You need to be smart, capable, ruthless, self-serving and career-oriented from the get-go here and take every opportunity to flirt. For one, Scorpion is harder to impress enough to romance, and two of these involve romancing her. This group of endings is a little harder to navigate than the hero ones. Romance Nova, and don’t become a superhero. If you’re trying to avoid becoming a hero, botch all of these.ĭon’t romance Nova, and don’t become a superhero.ĭon’t romance Nova, and become a superhero. Beat Antonio without her needing to intervene, use your shield against the mob of henchmen, divert the next group without having to fight them, initiate the feedback loop during the final battle. To qualify as a superhero, it generally requires you to make smart calls and be good at fighting when applicable during the mission. To opt out of romancing her, after she gives you your shield you can just tell her you’re friends. One is whether or not you romance Nova, and two is whether or not you become a superhero yourself. There are 2 major factors in play here, and 4 total combinations that determine your ending. If you help Nova, and when she asks for your help to take down Scorpion, you tell her you didn’t sign up for this, you’ll get a similar choice that night, to continue the story or quit. If you help Scorpion, you’ll get an option to either leave the lair and quit, or stay and continue. These both count as one achievement, but there are some slight differences between the two. The Road Untaken – Endings #1 & #2 (Quit) Generally speaking, for the villain route it’s better to take the side gig, and game night for the hero route. Other factors, dialogue or action choices before and/or after these forks can affect things as well, with the most noteworthy being if you decide to take the side gig or go to game night. So these are both good places to have a save you can go back to if you want to try different paths from there without starting all the way over.

sakura nova trophy guide

If you go the villain route, you do get the option in Issue 7 to pull a triple-cross by secretly siding with Nova after she’s been captured, which forks off into 2 endings of its own. The most significant fork in the story comes in Issue 6, when you choose to aid Scorpion or Nova, locking you into either the Villain or Hero route respectively. I’m gonna attempt to lay out a very general overview before getting into specifics.

sakura nova trophy guide

#Sakura nova trophy guide update#

I don’t have all of these down to an exact science, one or two may still require a little trial and error, but I can point you generally in the right direction and update as necessary if we get it figured out more exactly. Henchman Story All Endings Guide by spazwazza














Sakura nova trophy guide