

The following directions assume that your character is facing right, the starting direction of every fight for player one, who begins on the left side: The control pads on the home versions work exactly the same way. If your character is facing to the left, then pressing left on the joystick means forward, and pressing right on the joystick means backward.įor this reason, all instructions are given with respect to forward and backward since the left and right directions change purpose when your character switches directions.If your character is facing to the right, then pressing left on the joystick means backward, and pressing right on the joystick means forward.But it is more important to think in terms of relative direction. The joystick works intuitively in that pressing left will generally move your character left, and pressing right will generally move your character right. In general, light attacks are less powerful and faster, and hard attacks are more powerful but slower, with medium attacks in between. The L, M, and H stands for light, medium, and hard respectively. SNK vs.In contrast to the previous game, medium attacks return in the sequel.The two player mode was especially criticized: "How can you celebrate some glorious special move victory when all it took was a single movement?". It was felt that the special move shortcuts diminished the impact of basic punches and kicks, destroying the game balance no subtlety, nothing to learn, and no reward.
#Capcom vs snk 2 ps2
K-Groove: Play scheme amalgamated from Samurai Shodown and Garou: Mark of the Wolves: "Rage" gauge, Just Defense, run, safe fall, and hop.Īlthough the PS2 and Xbox versions received positive reviews, Edge reviewed the GameCube version of Capcom vs SNK 2 EO in issue 114, and, comparing this version to the original in the arcades and on the PlayStation 2, awarded the game only 3 out of 10.N-Groove: "Advanced" play scheme from The King of Fighters '97: 3 Super Gauge "stocks", MAX mode, run, roll, hop, safe fall, counterattack, and countermovement.S-Groove: Play scheme from The King of Fighters '94: Manually-chargeable Super Gauge, unlimited Supers at low life, run, dodge, counterattack, tactical recovery, and hop.New and exclusive to CvS2:EO was Super Canceling. P-Groove: Play scheme from Street Fighter III: Parries, dash, tactical recovery, and hop.A-Groove: " Custom Combo" play scheme from Street Fighter Alpha 2 and 3: 2 Super Gauges, dash, roll, counterattack, safe fall, and Custom Combo mode.


#Capcom vs snk 2 series
The game's storyline involves large numbers of fighters from around the world and across time coming together to battle for the title of World Champion in a series of 3-on-3 or 1-on-1 battles. SNK 2 EO, EO being an acronym for "Easy Operation" (named after a mode in the game), is a 2002 fighting game for the Nintendo GameCube and Xbox.
